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Information
V0.6.3 Potion Clicker: Flavourful
- There are now new flavour texts! Try and see all 80, they will appear as you progress.
- A new achievement, themed around flavour text.
- The progression now works properly!
- A couple new assets.
- Intoducing: mobile version beta!
- It still may not work perfectly however...
- So contact me on clickerpotion@gmail.com
- Also report any bugs you man see to there as well, as well as any ideas! I would love to inlude as many of your wacky concepts as I can! :3
V0.6.2 Potion Clicker: Feeling Just Golden
- Hello again!
- Added some general improvements, to the game, like:
- A new multi buy system.
- 2 new achievements, the architect and the builder.
- Lucky potion overhall, including 7 new effects!
- A couple new assets.
- THAT IS ALL FOR TODAY, EXPECT THE REST OF THE WORKER BACKGROUNDS IN DUE TIME...
V0.6.1 Potion Clicker: The Mid Update.
- Potion Clicker is Back! (again again)

- majorly optimised the game.
- added something in the middle, it's about time.
- buy them and watch them appear, all the new assets in all their glory (I'll do the backgrounds in 0.6.2)!!!!
- added a new achievement!
- added more seetings.
- oh yeah, also play potato clicker.
What did you do?
Added a mechanism to load in all the upgrades and achievements, instead of manually having to program them all in one by one. This saves so many lines of code over the old mechanism it's not even funny, the number is 400 by the way, I manually wrote 400 lines of code down in this html file.Why didn't I just do that to begin with?
I don't know, but it was annoying as all hell to reimplament that.
What does this mean for me?
I can just put in upgrades and achievements into a javascript file, instead of manually having to program them all in one by one.Expect like 30-50 achievements/upgrades in the next major update!!!
V0.6.0 Potion Clicker: Achieveable!
- Potion Clicker is Back! (again)

- added more falvour text.
- added achievements!
- try and get all 22!
- added some more sounds.
- added some +s when clicking.
- added a name feature.
- added a new upgrade.
- cutting-edge visual visual improvements!
- did some bug fixes!
- Enrique!
V0.5.0 Potion Clicker: Natural
- Potion Clicker is Back!

- made the flavour text work.
- added a new worker: forests!
- Makes a mouth watering 1750 potions per second!
- added some more upgrades!
- did some bug fixes!
V0.4.4 Potion Clicker: retcon
- everything that existed after 2/09/25 never existed.
- there was no 4.3.0.
- ooooOOOOo000ooooooo!
- finally fixed the hitboxes on upgrades and the number formatter (now to 10^33!).
- okay, I just took a break though.
V0.4.2 Potion Clicker: Scientific
- Added a new building tier: Laboratories!
- Makes a crazy 295 potions per second!
- Also added a few other things
- Like rare lucky potion effects and a refurbishment to the load system...
- New upgrades
- Bugixes
- NOW I HAVE SCHOOL LOL 0_0
V0.4.1 Potion Clicker: Get Lucky
- Added Lucky potions
- Added some more stats on the side
- Added Sound effects
- More stuff in stats
- More cool stuff and

- bug fixes!!!!!!! :3
V0.4.0 Potion Clicker: The safety net
- Oh boy this took forever...
- Added a new worker: manufacturer!
- It makes a whopping 67 potions a second!!!
- Also added saving into the game, so now your brower is liable for your data, not me :3
- Saving is dont every 31.415 seconds or you can do it manually in options.
- Added an option to disable flashing text for people with epillepsy (that's spelled right... I think.)
- Added 10 new upgrads including a new tier! Brewspertise (the previous 2 are called brewprentice and brudent)
- Ui improvements
- Made the upgrades stack correctly and...
- Bug fixes!!!!
- Enjoy!

V0.3.2 Potion Clicker: Javascript objects
I have to object and say that the upgrades and classes in this game now uses Javascript objects! So you may be asking the following questions:Why did you rewrite the upgrade and worker systems?
To make adding save files 100x easier, and making it so I dont have to worry about adding workers or upgrades without adding like 3 variables.Huge win in my books! 
What else do you plan to add?
- Save and load states
- Lucky and unlucky potions
- More workers, upgrades and more fun progression
- Make the flavour text actually do something
- Add a minigame to the brewery where you can brew your own potions using the items you bought.
- Add Achievements and options
- Add a 2-way prestige system, you'll know it when you see it

In no particular order...
Did you add anything else?
One new upgrade, visual improvements to how the workers look and a few other bits and bobs.Bugfixes?
You bet there are!V0.3.1 Potion Clicker:
- 4 new upgrades for the Breweries and wizards!
- Social media links work properly (finally)
- Smaller screen suport and...
- bugfixes!1!1!123!
V0.3.0 Potion Clicker: Upgrades
- Added upgrades: only 4 out right now, but should add more!
- Just click to buy them!
- Added 2 currently useless buttons!
- General fixes and balances
- Adding cutting-edge shadows
- I'm so far into this...
V0.2.2 Potion Clicker:
- I reworked the PPS system so now it can include decimals.
- It should feel a whole lot better!!!
V0.2.1 Potion Clicker:
- I added descriptions with some help...
- Also balancing if anyone cares.
V0.2.0 Potion Clicker
- Added 2 more buildings:
- Mouse which gives a potion every 8 seconds...
- And a Brewery which gives 20 potions a second!
- THE GAME GROWS
V0.1.2 Potion Clicker: I added Glow lol
- I added glow behind the potion :D
- Also bug fixes if anyone cares.
V0.1.1 Potion Clicker
- Got these buttons working; (mostly) by myself
- I've sunk too many hours into this...
V0.1.0 Potion Clicker
- Made this in a few hours to practice Javascript
- I know, it's a cheap knockoff of Cookie Clicker
- Ah well this is fun...
Statistics
Player Stats
- Time Played: 0 Seconds
- Total Potions:
0 - Potions Clicked:
0 - Potions Made:
0 - Potion Mult: 100%
- Total Workers: 0
- Mice Owned: 0
- Wizards Owned: 0
- Breweries Owned: 0
- Manufacturers Owned: 0
- Laboratories Owned: 0
- Forests Owned: 0
- Lucky Potions Clicked: 0
Options
Saving
Miscellanious
Achievements